With computer animation as my major in college at Pratt Institute character development was important to me. I have always adored the wondrous creatures in fantasy and mythology, so I wanted to conceive an original creature concept along with an appropriate environment. I developed a creature design by mixing attributes from tree frogs, turtles, and mushrooms. The evolved species of character became known as "Munchrooms."
After creating the Munchrooms and forming an environment around them I needed a story, but I did not really want to have a traditional ending or bad guy. Instead I just wanted my creatures to live in peace and not have any enemies. To give them something to do though I fashioned a cycle of life instead. I determined they would simply suck the sap from cut grass stems until the taller grass around them needed to be cut by the lawn mower on a monthly basis. When the lawn mower passed the Munchrooms would hop onto freshly cut stems, thereby alternating the cycle. It is not that exciting, but it gives a new meaning to the expression "watching the grass grow."
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